Murphy Is a Tactician: Hard Truths from the Frontlines of Reality



Article by: TC @Tradecraft USA

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Those who have trained, taught, defended, or served in high-pressure environments understand one constant truth: Murphy is always present. He doesn’t announce himself, but you’ll know when he’s there. Equipment fails. Plans fall apart. Comms go down. What can go wrong, eventually will — and usually at the worst possible moment.

Murphy’s Laws, while often humorous on the surface, are grounded in hard-earned experience. They serve as reminders of the unpredictability of real-world conditions and the importance of preparation, discipline, and humility. The following lists are drawn from those who’ve learned the hard way — on ranges, in classrooms, in combat, and on the street. Read them not just with a grin, but with respect. Because every line here has a lesson behind it.


Murphy's Laws of Training

  1. The way you train is the way you’ll fight — train accordingly.
  2. If it can go wrong during a drill, it will... and it’ll be during your evaluation.
  3. Your gear will work perfectly — until you really need it to.
  4. You will forget batteries. Someone else will forget ammo.
  5. Targets don't shoot back in training — they do in real life.
  6. The only time you’ll need to clear a double-feed will be during qualification... when your hands are shaking and you’re on the clock.
  7. Nothing exposes flaws like force-on-force.
  8. The only thing more dangerous than someone with no training is someone with just enough training to be confident.
  9. The most realistic training scenarios start after you're already tired, muddy, hungry, and pissed off.
  10. “That’ll never happen” has already happened. Somewhere.
  11. Fancy gear won’t save you from poor fundamentals.
  12. If you can do it right-handed, you should be able to do it left-handed — and vice versa.
  13. Punching holes in paper doesn’t mean you’ll survive a real fight.
  14. You won’t remember what your instructor said — you'll remember what your body practiced.
  15. The important instructions will always be given right after you put your hearing protection on.
  16. Train in the dark. Bad stuff rarely happens during the day.
  17. Your optic will fog. Your gloves will tear. Your sling will catch on something important.
  18. The more expensive the course, the more it will rain.
  19. Pain is a better teacher than PowerPoint.
  20. Slow is smooth. Smooth is fast. Fast is... usually sloppy.
  21. A mistake is the fastest way to earn a nickname.
  22. Dumb questions exist — and they’re always asked in the final moments before dismissal.

Murphy's Laws of Tactical Gear

  1. If it says “tactical,” it probably isn’t.
  2. The more expensive the gear, the more likely it is to fail in the field.
  3. If it's adjustable, it will adjust itself at the worst moment.
  4. Your gear fits perfectly... until you actually wear it.
  5. The pouch you need will always be on your non-dominant side.
  6. Velcro only makes noise when you’re trying to be silent.
  7. Zippers break one week after warranty.
  8. Nothing says “low profile” like a tactical vest covered in glow sticks and morale patches.
  9. The more you organize your gear, the faster it becomes chaos.
  10. You never realize how heavy your gear is... until you have to run in it.
  11. If one strap breaks, they all will.
  12. MOLLE is Latin for “never coming off without blood.”
  13. You’ll never have the exact piece of gear you need, when you need it.
  14. The piece of gear you left behind is now mission-critical.
  15. You’ll learn your gear is loud when the instructor says, “Move quietly.”
  16. You’ll hot glue, zip tie, duct tape, and pray — and still lose that one piece of kit.
  17. The slicker your gloves, the smaller the things you'll need to handle.
  18. The comfiest boots will betray you first.
  19. “Waterproof” means “water-resistant-ish... until it rains.”
  20. Helmet-mounted gear only falls off during fast ropes or urban runs.
  21. New guys show up with too much gear. Old guys show up with only what works.
  22. Your NVGs will fog up the moment you need them most.
  23. If it has a battery, it’ll die right after you say “trust me, it’s charged.”
  24. The lighter you pack, the more you’ll need what you left behind.
  25. Gear will shift, snag, and tangle with sentient intelligence.

Murphy's Laws of Gun Maintenance

  1. The gun will function flawlessly... until you really need it.
  2. The more you clean it, the more it jams. The less you clean it, the more it rusts.
  3. If you say “this gun has never failed me,” it will — immediately.
  4. The tiny part you drop is the only one you can’t replace.
  5. You only find out a part is broken after you reassemble everything.
  6. The part that breaks will be the one you don’t have a spare for.
  7. Your zero is solid — until the moment you say it out loud.
  8. If it uses a battery, it’ll die the day of quals.
  9. Loctite cures instantly when you need to remove something.
  10. Every screw has two torque settings: loose and stripped.
  11. The better the ammo, the more dramatic the failure.
  12. You’ll clean the gun for an hour and still miss a carbon chunk the size of Texas.
  13. “Field stripped” always turns into “field surgery.”
  14. The bore snake is your best friend — and your worst mistake.
  15. The one spring that launches across the room is the one that’s serialized.
  16. Oil attracts dirt. No oil attracts failure.
  17. You’ll always over-oil your carry gun and under-oil your training gun.
  18. The fancy cleaning kit never fits your platform.
  19. You only discover rust when showing the gun to someone important.
  20. If the manual says it’s easy, it’s lying.
  21. Reassembly is just a timed puzzle with consequences.
  22. You will always reassemble it wrong — at least once.
  23. “Just a quick wipe-down” turns into a 90-minute rebuild.
  24. The more you maintain it, the more you realize you didn’t need half the upgrades.
  25. You’ll finally finish maintenance... then remember the optic hasn’t been zeroed.

Murphy's Laws of Concealed Carry

  1. You won’t need your gun... until the day you don’t have it.
  2. If you ever have to draw, it’ll be under the worst conditions and in the worst jurisdiction imaginable.
  3. Cover garments hate urgency.
  4. Comfort and concealment are often a compromise. Choose your misery.
  5. Printing draws attention. So does confidence.
  6. Appendix + Kydex = eight hours of sitting and second-guessing.
  7. You will never realize how impractical a holster is until you buy it and use it for a day.
  8. Most concealment holsters conceal everything... except the outline of the gun.
  9. The one time you forget to check the chamber will be the time it matters.
  10. “I probably don’t need to carry today” — is always a lie.
  11. Tactical holsters hate regular pants.
  12. Tactical clothing isn't tactical — it announces your presence loud and clear.
  13. Someone’s always watching — and they notice more than you think.
  14. Visible clips and straps don’t conceal — they confirm you’re armed.
  15. The things you do to eliminate printing are usually the things that will give you away.
  16. Photographer vests, plaid shirts, and overbuilt cargo pants are not your friends.
  17. No one is going to think the handgun shaped bulge under your shirt is a pager or cell phone.
  18. No one notices you’re armed — until you’re not supposed to be.
  19. The best gun in the world is the one you actually carry.
  20. Clothing, holsters, belts, and other accessories don't cause concealment — basics do. (Learn the fundamentals.)
  21. Legal doesn’t mean smart. Smart doesn’t mean comfortable or fashionable.
  22. Every round you fire will be analyzed by someone who’s never held a gun.
  23. Your practice frequency and competence determines survival — not your intent.
  24. You carry to survive, not to be a hero.

Murphy's Laws of Personal Defense

  1. Your weapon is a tool — your brain is the weapon.
  2. Firearms are a last resort — learn everything that comes before.
  3. You won’t rise to the occasion, you’ll default to your training.
  4. If you carry a gun, carry a spare mag.
  5. You’ll never need a gun... until you really do.
  6. The faster you respond, the fewer rounds you'll need.
  7. The bad guy doesn’t care about your “safe space.”
  8. When seconds count, the police are minutes away.
  9. Owning a firearm doesn’t prepare you to use it effectively.
  10. In a gunfight, your odds start at zero without a weapon — always be armed.
  11. Don’t go to stupid places with stupid people and do stupid things.
  12. You can’t miss fast enough to win.
  13. One is none. Two is one. (A nod to redundancy — always have a back-up.)
  14. Situational awareness beats fast hands.
  15. The best way to win a fight is to avoid it.
  16. Everything will fail. Train for the moment it does.
  17. If you can't draw and shoot with your support hand, you’re only half-prepared.
  18. Your carry setup isn’t supposed to be comfortable — it’s supposed to be comforting.
  19. Concealment is for advantage, not appearance.
  20. You don’t get to choose when, where, and how a fight will happen. The attacker does.
  21. You will be judged — by 12 and the media and the internet.
  22. Every bullet has a lawyer attached.

Murphy's Laws of Combat

  1. No plan survives first contact with the enemy.
  2. If the enemy is in range, so are you.
  3. Incoming fire has the right of way.
  4. Don’t look conspicuous — it draws fire.
  5. There’s always a way you're supposed to do it... and it usually doesn’t work.
  6. Try to look unimportant — the enemy may be low on ammo.
  7. Professionals are predictable; it’s the amateurs who are dangerous.
  8. The easy way is always mined.
  9. Teamwork is essential — it gives the enemy someone else to shoot at.
  10. Never draw fire — it irritates everyone around you.
  11. When in doubt, empty the magazine.
  12. Guns run out of bullets — always have a knife.
  13. Anything you do can get you shot — including nothing.
  14. Make it hard for the enemy to get in, and you won't be able to get out.
  15. If your attack is going well, it’s an ambush.
  16. The important things are always simple.
  17. The simple things are always hard.
  18. Radio transmissions will fail as soon as you desperately need fire support.
  19. Tracers work both ways.
  20. Friendly fire incidents are often tragically precise — and preventable.
  21. Once the pin is pulled, a grenade becomes everyone's problem — especially yours.
  22. Suppressive fire — won’t.
  23. Darkness is your friend.
  24. When you have secured an area, don’t forget to tell the enemy.
  25. The enemy attacks on two occasions: when you’re ready for them and when you are not.
  26. Survival often depends on both your weapon and your first aid kit.

Murphy Doesn’t Sleep — He Reloads

If you’ve read this far, you understand: Murphy’s Laws aren’t just jokes — they’re warnings. They reflect what happens when assumptions replace preparation, when confidence outpaces skill, and when we forget that real-world variables don’t care about checklists or good intentions.

Use these laws as tools — reminders to train harder, plan more thoroughly, and remain adaptable. Because when the stakes are high, it won’t be the ideal conditions you trained for that show up. It will be Murphy. And if you're not ready, he'll be the one writing your after-action report.

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